


Any normal shop at a planet with the Star League tag has a chance to get them, though. It does not appear to be possible for them to show up in faction or black market shops. I've ignored collections that have "loot" in the ID, since those appear to be designed for flashpoint rewards and the like. it's hard to follow without a program written to do it for me, but I believe I've traced the branches the Gauss ammo can take that end up in shops. The ammunition plant cannot be used to craft ammunition from the Far Harbor and Nuka-World add-ons (e.g.45-70 and 7.62 rounds).OK.If the conveyor that is a part of the model isn't moving but the attached conveyors are, store the ammunition plant in a workshop, then replace it.When adding large amounts of each component, shut down the system first beforehand.For instance, a pencil will satisfy the lead requisite to craft. (The + and ++ versions don't come with ammo.) All of the following planets have the relevant tag and include the itemCollectionshopstarleague bit which appears to be the only path to Gauss ammo: Andarmax Bellatrix. The superheated plasma bolt forms in a special chamber then sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it. The P94 is a bulky, industrial-grade energy caster powered by microfusion cells.


Just as with settlement workshops, it is not necessary to load the plant with raw components if sufficient junk is loaded instead. If a standard Gauss Rifle shows up, there will always be a single ammo bin available as well, but the ammo can show up by itself. The Winchester P94 plasma rifle is an energy weapon in Fallout and Fallout 2.Ammunition types and requirements Ammunition
